Bootstrap:1
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Student Workbook [PDF | OpenOffice] - The lesson plans linked below are tightly integrated into the Student Workbook, which should be used with the curriculum. A Teacher’s Edition is also available upon request. Please fill out a request using our online form, and we’ll get back to you right away.
Unit 1: Os alunos discutem os componentes de seus jogos favoritos, e descobrem que eles podem ser reduzidos a uma série de coordenadas. Eles, então, exploram as coordenadas no plano cartesiano, e identificam as coordenadas para os personagens em um jogo em vários pontos no tempo. Uma vez que eles estiverem confortáveis com coordenadas, eles poderão ter idéias para seus próprios jogos e criar lista de amostras de coordenadas para diferentes pontos no tempo.
Unit 2: Alunos são iniciados no mapeamento e na representações de funções, em como o objeto Função existe como um meio de traduzir pontos de um Domínio para uma Imagem. Em conjunto com sua compreensão de Círculos de Avaliação, os alunos aprimoram seu entendimento das funções para incluir outros tipos de dados, incluindo Strings e Figuras.
Unit 3: Students are introduced to the Definitions window, and learn the syntax for defining values of various types. They are also introduced to the syntax of defining functions and creating examples.
Unit 4: Alunos continuam a praticar a Design Recipe aplicando-a em problemas simples.
Unit 5: Students define functions that map attributes of their game from one frame to the next, allowing them to move their dangers, targets, and projectiles.
Unit 6: Os alunos descobrem tipos Booleanos, e os usam para criar programas que testam valores, e então modelam o cenário usando esses programas.
Unit 7: Students use geometry and conditional branching to move their player characters in response to key-presses.
Unit 8: Students derive, discuss, and prove the Pythagorean theorem, then use this theorem—
in conjunction with Booleans— to detect collisions in their games. Unit 9: Students will edit game details and prepare for their Launch Party!
Supplemental Lessons: For teachers looking for additional exercises, we have compiled many activities for students to go deeper into the material. Have students use composition and coordinates to create flags for their countries of origin, or for a country they want to make up! Have them use randomness and trigonometric functions for more sophisticated motion, or introduce data structures for more sophisticated games!
Teacher-Only Resources - We also offer several teachers-only materials, including an answer key to the student workbook, a quick-start guide to making the final project, and pre- and post-tests for teachers who are paticipating in our research study. For access to these materials, please fill out the password request form. We’ll get back to you soon with the necessary login information.
Standards Alignment - Find out how Bootstrap aligns with Common Core Standards for Mathematics, as well as the standards for Mathematical Practice.
Support Forums [Announcements | Discussion] - Want to be kept up-to-date about Bootstrap events, workshops, and curricular changes? Want to ask a question or pose a lesson idea for other Bootstrap teachers? These forums are the place to do it.
